Summary
I am a game developer with over ten years of experience in the industry across several scales of project and studio size — from small indie to AAA. My skills are primarily in game design, but as someone who has worked solo and in smaller teams, I have a lot of overlaps in expertise, which I find greatly helps with cross-disciplinary cohesion within a team.
Development Roles
Publishing Manager / Producer
Draknek and Friends
2025 — present
Spooky Express (PC) He Who Watches (PC) DITTORI (PC)
In this role, I support the production of in-development projects, and maintain the studio's portfolio of published games. Additional responsibilities include:
Creative Producer
Die Gute Fabrik
2020 — 2024
Saltsea Chronicles (PC, PS5, & Switch)
Game Designer
Sumo Digital Nottingham
2016 — 2020
Hogwarts Legacy (PC, PS5, & Xbox Series X|S) Team Sonic Racing (PC, PS4, Xbox One, Switch)
Solo Game Maker
Independent
2014 — 2015
Skills
Engines + Middlewares
- Unreal Engine 4 (Blueprints)
- Unity3D
- FMOD
- Git
- Perforce
- Steam SDK + Backend
- Playstation SDK + Backend
- Nintendo SDK + Backend
Design Skills
- Systems Design
- Paper prototyping
- Unreal blueprint prototyping
- Concepting
- Accessibility
Studio/Production Skills
- Notion (inc. databases)
- Jira
- Build management
- System Administration
Education
-
Information Management and Computing (BSc)Loughborough University, UK2010 - 2013
Recent Accolades
-
Selected for the Lil AVCX 2025 Puzzle Roster
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GDC 2024 Speaker - Design Track
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Games London ENSEMBLE 2023
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IGF Awards Jury Panellist